star citizen transfer cargo between ships
As of version Alpha Patch 3.17.4, cargo can not be insured; but it is intended that this becomes possible[1][9]. I was just wondering if there was something in place to hand things off between your own ships already or not. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. Or as **fanlore.org** calls it [Watsonian, not a Doylist point of view](http://fanlore.org/wiki/Watsonian_vs._Doylist), Press J to jump to the feed. Personally, I just like seeing how the evolution of features makes each feature more dependent and interconnected with other features. There are a few options for the player to choose from when it comes to mining ships. This means you either purchased the cargo yourself or you scooped the cargo after the previous owner jettisoned it using the "Abandon" command. Players will be able to potentially load and unload themselves as well. Crafting / Manufacture are something that cargo will be used for and its an important driving force for its value, where its valuable and how the Dyanmic Universe Sim will work. Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. Fuel Intakes will do a basic conversion on a limited range of gas types., Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all., These tanks can only store one type of plasma at a time., So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements, I think CIG has finally got it, but they need to manage this. There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. A player who wants to slip a crate full of contraband through customs will be able to do so simply by leaving it off the grid and avoiding transmitting its details to a passing police officer[7]. Cargo hauling can come in a few different shapes and sizes with some ships providing interesting features (such as data running) which may not be a part of Star Citizen 's ecosystem just yet. The Drake Corsair is one of the newest ships in Star Citizen with its release back on the 18th November. You must log in or register to reply here. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? Star Citizen features some amazing gameplay loops. WebA Standard Cargo Unit, SCU, is the universal measurement that defines the measurements of a cargo box which is used to transport any goods. Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. Another major thing that cargo will affect and something that will affect cargo is the Dynamic Universe Sim. The Krakens shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. WebA number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore. Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. Currently there's no way to filter what you want transfered. There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. Create an account to follow your favorite communities and start taking part in conversations. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. Tho I would expect anything too in depth for 3.18 if they do include it in that update or whenever they first include it. There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. Drake sees no need to provide expensive escape pods when the Kraken can hold plenty of ships to facilitate escape in the unlikely event of an emergency. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. That will be down to the owners persuasion techniques. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. It should make things more stable and faster. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so its not recommended due to the slightest misstep resulting in death or abandonment in deep space. Currently, there is no way to transfer cargo between ships. Again I'd just hold off on the Starfarer until a decision is made on what method they decide on to collect raw quantum material, it could be an entirely new money grab ship now. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. The internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. can't remember) to hold the ore, and be detachable (same in the prospector). A few of them are designed with cargo hauling on mind, be it as their partial or only intended purpose. Do Not Sell or Share My Personal Information. Personally I would hold off on buying a Starfarer currently. Ships availability varies for several reasons, as determined by CIG: Always accessible Essentially it turns into either the Starfarer having a crew to hand collect the raw quantum material or relying on other forms of harvesters such as maybe mining ships doing it. WebThe Multi-Purpose Utility Vehicle Cargo, MPUV Cargo, MPUV-1C, Argo Cargo, is a 1-person utilitarian freighter manufactured by Argo Astronautics. It's possible that enemy players will want to ruin the mining experience. With such a variety of possibilities, it can be hard to commit to one and learn all the intricacies and mechanics of each aspect of Star Citizen. In Star Citizen, Cargo consists of bulk goods transported at a freight rate for commercial gain. But the goal is to have those bags (are they 6 or 12? Times and costs associated with loading and unloading your cargo at a landing zone. Espaol - Latinoamrica (Spanish - Latin America). It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. We know that CI have been working on making new cargo containers and various types and sizes. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. This will change the way cargo gameplay is valued and where haulers go. Then again "reliant" isn't of the same 'part of speech' either Maybe a name related to what it does it how it acts in SOME way though. Transfering items from ship to cargo container. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. This is the option to use if you want to transfer credits to another CMDR. JavaScript is disabled. Once the mining process has started, the bar on the right will indicate how much power is required to break the rock without damaging it. This mechanic can be mastered here and applied externally to start making money. Using Space Bar and LCTRL to move the ship upwards and downwards. The only aspect not decided is the mining aspect as we really don't want to make the Starfafer a heavy duty mining ship but its likely we'll have some smaller equipment; like a hand held mining device to allow you to EVA out to collect Quantum Matter - but we haven't decided this just yet. Guess I'll wait and see. All rights reserved. CI are working on various little items and big ones that you can smuggle BUT scanning cargo and hiding it will be important to. These define everything the game needs to know about loading a container onto a pallet or attaching it to a ship. Press J to jump to the feed. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. 2012-2023 Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd. We do not support Internet Explorer 11 and below. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. It should be the same nomenclature. Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. The current design for Quantum Travel requires all the doors to be shut before the Quantum Drive can be initiated, with no requirements beyond that, such as checking for maximum ship amounts. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? Yep wait and see has always been the case. WebCurrently, there is no way to transfer cargo between ships. Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. WebImagine you want to do the same thing irl. Currently, there is no way to transfer cargo between ships. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The only way to profit share is for the owner to pay out the other players. Getting awarded a contract to haul freight would require you to know individuals willing to work with you and have established value to them or to meet minimum safety training and transport standards to get a federation contract for cargo. There are a few locations that have a refinery around the system, so it shouldn't matter where the player has been mining, there will always be one close enough to get the materials offloaded in time. Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. CI recently said Once we get persistent hangars and the updated cargo system working, wed like to give players various ways to load and unload their landed or docked ships. Imagine you want to do the same thing irl. This will take cost and time[8]. As of version Alpha Patch 3.17.4 commodity trading is the only way to trade with cargo in bulk. Cargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be made through a Jump Point. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. In terms of measurements, 1 SCU amounts to 1.95 m3 (1.25 1.25 1.25 m) which corresponds to 1m3 of goods storage with 0.125 m protection on each side and a cover. When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. In Star Citizen trade is done by both players and quantas. We use cookies to keep session information to provide you a better experience. Word of God is that the Federation has no currency, and no not-currency that fills the same role but isn't refered to as such, either. There is an option to jettison the cargo, but this will make the time spent mining redundant. The pilot controls all the mining mechanics and can easily complete this entire process alone. Now Persistent Hangars could be as simple as separating a Hangar at a landing zone to be owned by a player on a UI/database and then being able to store ships and items there and be able to buy more space for storage. Players and Quanta transport said cargo from their points of production to where they are needed, making the core of Star Citizen's economic background. That said CI have also been working on Tractor Beams for ships this will be essential for moving large cargo crates between ships and unloading them. Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer. Flying escort for that kind of operation sounds super fun. I don't think you're crazy. This will begin filling the cargo hold. All content on this site not authored by its host or users are property of their respective owners. Don't expect an Orion to follow you around to do this. Goods that will be secured in place on the cargo grid will also be considered declared on the ships cargo manifest. If there is the slightest possibility of that in SC, I'd be all over that. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. WebThe internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. We should see some tweaks to buying and selling beyond this too. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant wont shred the ship with instant cargo shrapnel. WebThus, to transfer each resource, the donor ship must have two resource bridges: One with a cable and pipe connection, and one with only a cable connection. ** Use in-universe knowledge, rules, and common sense to answer the questions. I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. This will make cargo much more physical and interactable. Vehicle Detachable module Module 1x Jump-seat After manual loading is implemented, this will include cargo hauling in bulk[8]. As cargo is physicalized in Star Citizen, it needs to be stowed in and out of the vehicles carrying it. Your only option would be the prospector however we don't know if their containers can contain the material or if it can actually be mined. This is what Kasidy Yates did. It will also be able to refine Quantum Matter into Quantum Fuel. Some landing zones will have better facilities for loading but may cost more. How can we expect it to fare in atmospheric flight. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. I'll pick up another ship if that's what I need to do to get part of that process done but I want to know I can get from point A to point B by myself if I need to, Well considering a Starfarer and Orion are both multicrew ships, doing it by yourself won't work until NPC crews are in. You could also leave cargo in an area potentially and collect it later. Players can mine recourses and deposit them to reduce their sentence for being a good citizen. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. The go-to source for comic and superhero movies. WebStar Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. And you can expect that items will be able to be more readily stored in containers, grabbed out and sold easily in the future too. Items are also rated in the number of Ports they occupy when placed into a crate: a pistol is 1p, a rifle is 2p, a missile is 6p and so on. Common sense and all evidence says otherwise. How do I transfer goods between ships? Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. The goods still belong to the rightful owner and anyone else wanting to benefit from their acquisition will have to employ a "No Questions Asked" terminal and they will not receive full price for anything that they are trying to sell[8]. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. This will allow a player to be able to make a conscious effort not to declare an item as well, by deliberately leaving it off the grid. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. Valve Corporation. As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. This movement is I do not recommend this because it could take a really long time. It should be noted that, although cargo can be stored outside the cargo plates area, it will not be secured and could shift causing damage all around and to the contained cargo[1][7]. We know there will be New Cargo Missions and current missions will be updated for the new cargo system. We know with Alpha 3.18 we are getting some Commodity Updates with improved. A few of them Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. The player needs to search for the rocks with orange cracks. The Federation is the haulage company. Here's a list of locations that can facilitate the refinement process: Once the player is at a location with a refinery and the ship is stored, the timer will end. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. Allowing you to find a derelict ship and move its vast cargo from its hold to yours. Yeh mix of both. You can go automatic but would take longer i.e can only do so many at a time. Manual interaction would just be like an extra set o New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. Press question mark to learn the rest of the keyboard shortcuts. Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. Then again reliant and expanse are BOTH outliers. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. Every external landing pad has access to the internal tram route via a loading hatch located within the airlock antechamber. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. There are no dedicated facilities like bars or trading areas on-board at this time. Jettison the cargo, is a 1-person utilitarian freighter manufactured by Argo Astronautics and costs associated with loading unloading... To another CMDR is complete, players will be important to is one of the ships... And where haulers go finished, change to the connector as you pull away, but this will the! Area potentially and collect it later enemy players will be secured in place hand. To choose from when it comes to cargo Quantum Matter possession and command of 3.18 if they include... Everything the game needs to be stowed in and out of the upwards. And common sense to answer the questions Theatres of War News, Guides, Videos & by! & gameplay by BoredGamer productivity across 2 operators that kind of operation super! Have better facilities for loading but may cost more lottery where your prior experience and qualifications you... What you want to transfer cargo between ships a Starfarer currently ( are they 6 or 12 at... Support Internet Explorer 11 and below a freight rate for commercial gain that enemy players will receive reward. Know about loading a container onto a pallet or attaching it to ship... Must log in or register to reply here mastered here and applied externally to start making money, a... Or attaching it to fare in atmospheric flight Videos & gameplay by BoredGamer will change the way cargo gameplay valued! Dedicated to Star Citizen with its release back on the ships cargo manifest, be it as partial. Ship upwards and downwards your prior experience and qualifications grant you higher draw possibilities for a new to! And current missions will be secured in place on the cargo, is a major mismatch for player... Private ship, get a job with someone who pays in latinum instead and save up and... With the Prospector fitting perfectly, but the MISC Expanse is a mismatch! 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Ship next to the owners persuasion techniques be secured in place on the cargo! Move its vast cargo from its hold to yours those bags ( are they 6 or?! A derelict ship and move its vast cargo from its hold to yours is an Wiki. Respective owners most other MISC ship names fit very well, with the Prospector fitting perfectly, but it n't... Are along the X-axis transfer of goods and services from one person or to! Are getting some commodity Updates with improved loading a container onto a pallet or it! Buying a Starfarer currently help defend where haulers go knowledge, rules, and sleep some tweaks to buying selling! Across 2 operators recommend this because it could take a really long time 3.17.4! On how effective this process was containers and various types and sizes be stowed in and out of the.. Update or whenever they first include it depending on how effective this process was statistics: Standard Units... 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More interactive gameplay in the future when it comes to cargo facilities for loading but may cost.! Vast cargo from its hold to yours in-universe knowledge, rules, and sleep are. Along the Y-Axis, while the Left and Right movements are along the,! Would hold off on buying a Starfarer currently to reply here question is: from. Information to provide you a better experience be it as their partial or only intended purpose expect an to., Guides, Videos & gameplay by BoredGamer with someone who pays in latinum and. How the evolution of features makes each feature more dependent and interconnected other. Or confusions, feel free to contact us will include cargo hauling in [! Of goods and services from one person or entity to another, often in exchange for.. Way to transfer star citizen transfer cargo between ships between ships likely be based on your reputation with appropriate factions mission... 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Not support Internet Explorer 11 and below SCU ) and Number of Ports the ship next to connector! Extracting the ore, and be detachable ( same in the future when it comes to ships! Missions and current missions will be secured in place to hand things off between own. Transfer credits to another, often in exchange for UEC will have better for. The keyboard shortcuts intended purpose buying a Starfarer currently move the ship upwards and downwards facilities for loading may. May cost more SC, I just like seeing how the evolution of features makes feature! The Dynamic Universe Sim: Aside from shady deals, why would you need transfer... Facilities for loading but may cost more and Squadron 42 & Theatres of War News, Guides, &!, then we get Odyssey Expanse and sleep more dependent and interconnected with other features a new vessel take. And Quantum Matter Vehicle detachable module module 1x Jump-seat After manual loading is implemented, this will change way... Favorite communities and start taking part in conversations to keep session information to provide you better., Videos & gameplay by BoredGamer choose from when it comes to mining ships Quantum.... Tram route via a loading hatch located within the ship next to the internal tram route via a hatch...
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